Tuesday, February 26, 2013

CGI and 48 FPS

OK, I've been silent about this long enough.

For many the release of the movie The Hobbit: And Unexpected Journey was a much anticipated and awaited film from Peter Jackson.

I'm at the age where I can't be bothered to go see a movie on opening night and even though The Hobbit made a ton of money, complaints poured in about the 3D experience.

I kept hearing that the film, and more specifically the CGI, looked, well, too much like CGI at 48 frames per second in 3D.

That coupled with all the goblins being rendered in CGI rather than in costume and makeup like the orcs in the first three Lord of the Rings movies made me uneasy about wanting to see the movie at all even in 2D. Insert nerd alert joke here!

New technology always has some kinks to work out, and perhaps the fault is not in direction, but what most people are used to.

Let's face it though, CGI has been overused or not used well in countless movies. Ahem, I Robot!

You do get some top of the line productions that make a breathtaking go at it, though I wonder if Peter Jackson could have anticipated the combination of CGI and 48 FPS would be judged by many as to be unrealistic.

In the end I don't think anyone goes to a live action movie to get CGI imagery that you can find in a top tiered video game release, you anticipate that the realism is going to be top notch.

Who knows when one will be able to tell the difference between a live action movie or a video game in the future though.

Here is a link to an article with other links about 48 FPS

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